Online Essays – Theory Resource

big thanks go to stephen wilson who compiled this information at – http://userwww.sfsu.edu/~infoarts/links/wilson.artlinks.texts.html

Syllabi of Courses 
(** Note the following list of resources was amlagamated from many syllabi placed on the web.  Please check original sources for more information)

Link Resource Sites (links to texts and other resources)

Editorial

  • Nina Czegledy, Welcome | Patrick Lichty & Christiane Paul, Introduction (pdf)

transvergence

community domain

interactive city

pacific rim

 Technoculture

General Art & Technology

Art and Research/Science

Art and Patents

Advertisements

Art Organizations, Journals, Research Centers, Research Organizations, Alternative Science

Big thanks go to  Stephen Wilson who originally compiled this information at  http://userwww.sfsu.edu/~infoarts/links/wilson.artlinks.org.html

 

please forgive the strange HTML for now

 

 

  Major Art-Science-Technology Organizations
   Art Science Technology Research Centers
   Art Science/Technology Artist Research Groups and Industry Collaborations

(Ryohei Nakatsu, Tadao Maekawa, Naoko Tosa, Christa Sommerer, Laurent Mignounneau, Hisashi Matsuse)

***For a detailed analysis of these and other art/technolgoy/science synthesis 
structures, see **Michael Century’s “Pathways to Innovation in Digital Culture
Also Michael Naimark *8Rockefeller foundation study on alternative structures

   Art Science Organizations, Information Sources
Lists of resources

Organizations

   Art – Science – Technology  Galleries, Shows, Festivals
   Art  – Science/Technology Sponsors, Competitions, Academic Convergence Programs/ New Funding Initiatives
   Portals, Blogs, Discussion Threads – links to technology & art sites
   New Tech E-zines Blogs, and Organizations
   Resources/Conferences in Particular Emerging Technology Areas


;

   Educational Programs
   Internet culture/ cyberculture theory links
Sites exploring relationships of humanities/arts/science
   Research Centers
knowledge ecologies, network devices and document services, emerging document types, smart matter, information fabric
 List of Projects    Aspect-Oriented Programming, The Bayou Project, Digital Libraries, Digital Video Analysis, Dynamics of Computation,
Fluid Documents, High Performance Sensor Arrays  for Digital X-ray and Visible Light Imaging, HTTP-NG, Human-Computer Interaction,
Human Vision Model, Image Understanding, Interactive Information Services, Internet Ecologies Area, Inter-Language Unification — ILU,
Internet and World-Wide Web Overview, Machine Learning in Information Access, MagicLenses, Map Documentation, Model-based Computing,
MEMS, MEMS-based Active Control of Macro-Scale Objects, Metaobject Protocols, Nanotechnology, Natural Language Theory and Technology,
Open Implementation, PAIR: “PARC Artist In Residence Program”, Smart Matter, Sparrow Community-Shared Web Pages, User Interface Research,
Work Practice and Technology   Xerox PARC forums

(Perceptual Computing, Learning & Common Sense, Information & Entertainment)

        Projects:  Aesthetics and Computation, Affective Computing, Computers Seeing Action, Electronic Publishing, Epistemology and Learning,
        ,Explanation Architecture, Gesture & Narrative Language, Interactive Cinema, Machine Listening, Machine Understanding, Media and Networks,
        Micromedia, News in the Future, Nanoscale sensing, Object-Based Media, Opera of the Future, Personal Information Architecture,
        Perceptual Intelligence, Physics and Media, Sociable Media,Society of Mind,  Software Agents, Spatial Imaging Speech Interface Group,
         Synthetic Characters, Tangible Media, Visible Language Workshop,

News of the Future Group

    • Interval Research  (now defunct)
        Signal Computation, Tangible Interfaces, Human Studies, Reconfigurable Computing, Demographic / Lifestyle Studies, New Media Experiments,
         Home Media Tools, Portable / Wearable Devices, Digital Home Entertainment Systems, Electro-optic and Mechatronic Design,
         Social / Domestic Communication, and New Graphic Architecture
    • ATR(Japan) Media&Communication Lab
        Reconstruction and Creation of Communication Environments, – Communication Support, Mental Image Expression and Transmission,
        Human Communication Process, Art & Technology Project, Enhancing human-machine communication technologies

Human  Information Processing Lab HIP

Adaptive systems and intelligence, collaborative and Multimedia Systems – Natural Language Processing,
Speech Technology, Telepresence, User Interfaces, Virtual Worlds, Vision Technology, Sensecamsocio digital systems , continuous audio logs
   Patent Resources/ Innovation
   Science / Technology Magazines and E-zines
   Emerging Technology News Sources/ Alternative Science Ideas and Tools

Gadget Web Sites

  • the-gadgeteer links  (including many below)
  • The Obsessive Gadget Blog
  • GadgetSpy
  • Engadget Engadget
  • TechLore
  • Gizmag
  • HipTechBlog
  • Gizmodo
  • he Gadget Blog
  • Daily Gadget
  • Wikidevices.org
  • Coolest Gadgets
  • TecheBlog.com
  • Preview Gadgets
  • Furiousdogs.com
  • Gadgetwhore

** Indicates missing web links
Thanks to Darlene Dela Cruz for maintenance help
rev 04/10/10

Compiled by Stephen Wilson , Professor, CIA Program , Art Dept, San Francisco State University
###Note these links are part of the research for Wilson’s book 
Informati on Arts (MIT Press,2002) and Art,+Science Now (Thames & Hudson, 2010). Please see the book for more details about the artists, organizations, and texts listed in these links and for extended analysis of the relationship of art and research.  The links are constantly being revised and suggestions are welcomed. Feel free to use these resources but please attribute source. Copyright, 1999-2009 Stephen Wilson.

Artists’ Work – websites, documentation, descriptions


A huge thanks goes to Stephen Wilson for this fantastic database of information

Be sure to take a look at this > Intersections of Art, Technology, Science & Culture – Links

And also this > Survey of Artists Working with Activated Objects, Mixed Reality, Physical Computing

Compiled by Stephen Wilson , Professor, CIA Program , Art Dept, San Francisco State University
###Note these links are part of the research for Wilson’s books Informati on Arts (MIT Press,2002) and Art, Art,+Science Now (Thames & Hudson, 2010). forthcoming). Please see the books for more details about the artists, organizations, and texts listed in these links and for extended analysis of the relationship of art and research.  The links are constantly being revised and suggestions are welcomed. Feel free to use these resources but please attribute source. Copyright, 1999-2009 Stephen Wilson.

Video Art Archives

Electronic Arts Intermix – eai.org

Founded in 1971, Electronic Arts Intermix (EAI) is a nonprofit arts organization that is a leading international resource for video and media art. A pioneering advocate for media art and artists, EAI’s core program is the distribution and preservation of a major collection of over 3,500 new and historical video works by artists. For 40 years, EAI has fostered the creation, exhibition, distribution and preservation of video art, and more recently, digital art projects.

Video Data Bank – http://vdb.org/

Founded at the School of the Art Institute of Chicago (SAIC) in 1976 at the inception of the media arts movement, the Video Data Bank (VDB) is a leading resource in the United States for video by and about contemporary artists. The VDB Collections include the work of more than 550 artists and 6,000 video art titles, 2,500+ in active distribution.

LUXhttp://www.lux.org.uk/

Founded in 2002 as a charity and not-for-profit limited company, it builds on a lineage of predecessororganisations (The London Filmmakers Co-operative, London Video Arts and The Lux Centre) which stretches back to the 1960s. LUX is the only organisation of its kind in the UK, it represents the country’s only significant collection of artists’ film and video and is the largest distributor of such work in Europe (representing 4500 works by approximately 1500 artists from 1920s to the present day). LUX works with a large number of major institutions including museums, galleries, festivals and educational establishments, as well as directly with the public and artists. LUX receives regular revenue funding from Arts Council England.

National Film Board of Canada – http://www.nfb.ca/

The National Film Board of Canada’s award-winning online Screening Room, featuring over 2,000 filmsexcerptstrailers and interactive works. The NFB is working to digitize its entire collection of over 13,000 titles, to make these works accessible as never before and preserve them for the future. This work was begun in 2001 with the help of Canadian Culture Online, a program of the Department of Canadian Heritage.

New Media Art Archives

Rhizome ArtBase –   http://rhizome.org/artbase

Founded in 1999, the Rhizome ArtBase is an online archive of new media art containing some 2139 art works, and growing. The ArtBase encompasses a vast range of project by artists all over the world that employ materials such as software, code, websites, moving images, games and browsers to aesthetics and critical ends. We welcome submissions to the ArtBase; they are reviewed by our curatorial staff on a monthly basis


Rose Goldsen Archive of New Media Art  http://goldsen.library.cornell.edu/

Under the sponsorship of The Division of Rare and Manuscript Collections, the Rose Goldsen Archive of New Media Art serves as a research repository of new media art and resources. The curatorial vision emphasizes digital interfaces and artistic experimentation by international, independent artists. Designed as an experimental center of research and creativity, the Goldsen Archive includes materials by individual artists and collaborates on conceptual experimentation and archival strategies with international curatorial and fellowship projects.


Banff New Media Institute Program Archive  http://www.banffcentre.ca/bnmi/programs/archives/

Media Research at The Banff Centre began with the establishment of the Banff New Media Institute (BNMI) in 1995. The BNMI developed to become an internationally respected arts production and research institute, with programs designed to support creative pluralism, different modes of inquiry, the production of new work, and the engagement of artists, producers, technologists, and researchers with the aesthetics and culture of new media.

Turbulence –  http://turbulence.org/

Turbulence is a project of New Radio and Performing Arts, Inc. (NRPA). Now celebrating 15 years, Turbulence has commissioned over 200 works and exhibited and promoted artists’ work through its Artists Studios, Guest Curator, and Spotlight sections. As networking technologies have developed wireless capabilities and become mobile, Turbulence has remained at the forefront of the field by commissioning, exhibiting, and archiving the new hybrid networked art forms that have emerged. Turbulence works have been included in the Whitney Museum of American Art’s Biennial (’00, ’02, ’04), and its Bit Streams and Data Dynamics exhibitions; Total Museum of Contemporary Art, Korea; C-Theory, Cornell University; Ars Electronica, Austria; International Festival of New Cinema and New Media, Montreal; European Media Arts Festival, Germany; and the Sundance Film Festival, among others.

Turbulence.org is in the process of being archived at the Rose Goldsen Archive of New Media Art, Cornell University, Ithaca, New York. The project is discussed in Virtueel Platform Research: Archiving the Digital by Annet Dekker and Rachel Somers-Miles.

Art and Electronic Media Online Companion – http://www.artelectronicmedia.com/

 

This dynamic resource complements Edward Shanken’s book Art and Electronic Media (Phaidon, 2009). The growing number of images, videos, texts, and links provided here offer additional information and multimedia documentation about work by individuals, groups, and institutions that have made valuable contributions to the discourses of electronic art. The site follows the book’s organization in seven thematic streams but can also be searched by keyword and tag-cloud links. You don’t need to register to explore content but registered users can access a rich interface to submit entries that will be considered for publication. Additional functionality and content are under development, and your contributions to that process are welcome. We hope that this resource will assist in the process of teaching and learning and are grateful for your submissions and feedback.

Software Art Archive

Runme.org http://www.runme.org/

Runme.org is a software art repository, launched in January 2003. It is an open, moderated database to which people are welcome to submit projects they consider to be interesting examples of software art.

Software art is an intersection of two almost non-overlapping realms: software and art. It has a different meaning and aura in each. Software art gets its lifeblood and its techniques from living software culture and represents approaches and strategies similar to those used in the art world.

e-flux

http://www.e-flux.com/

” Established in January 1999 in New York, e-flux is an international network which reaches more than 70,000 visual art professionals on a daily basis through its website, e-mail list and special projects. Its news digest – e-flux announcements – distributes information on some of the world’s most important contemporary art exhibitions, publications and symposia.

The daily digest is put together in cooperation with nearly two thousand leading international museums, art centers, foundations, galleries, biennials and art journals. Our focused and selective approach to the information we choose to distribute has been rewarded by an exceptionally high degree of attention and responsiveness from our readers.”

Rhizome

Not-for-profit arts organization that supports and provides a platform for new media art.

http://rhizome.org/

Rhizome is dedicated to the creation, presentation, preservation, and critique of emerging artistic practices that engage technology. Through open platforms for exchange and collaboration, our website serves to encourage and expand the communities around these practices. Our programs, many of which happen online, include commissions, exhibitions, events, discussion, archives and portfolios. We support artists working at the furthest reaches of technological experimentation as well as those responding to the broader aesthetic and political implications of new tools and media. Our organizational voice draws attention to artists, their work, their perspectives and the complex interrelationships between technology, art and culture.

Also the home of ArtBase, a new media art archive  http://rhizome.org/artbase