Max (Max, MSP, Jitter) is a visual programing language.
Max gives you the parts to create unique sounds, stunning visuals, and engaging interactive media. These parts are called ‘objects’ – visual boxes that contain tiny programs to do something specific. Each object does something different. Some make noises, some make video effects, others just do simple calculations or make decisions. In Max you add objects to a visual canvas and connect them together with patchcords. You can use as many as you like. By combining objects, you create interactive and unique software without ever writing any code (you can do that too if you really want to). Just connect.
Processing is an open source programming language and environment
for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production.
- projects and examples written in processing openprocessing.org
- Java & Processing code libraries courses & examples for artists http://toxiclibs.org/
- 70+ classes
- 18 packages bundled into 7 libraries
Pd (aka Pure Data) is a real-time visual programming environment for a audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max .
OpenFrameworks is an open source C++ toolkit designed to assist the creative process by providing a simple and intuitive framework for experimentation. The toolkit is designed to work as a general purpose glue, and wraps together several commonly used libraries, including:
The code is written to be massively cross-compatible. Right now we support five operating systems (Windows, OSX, Linux, iOS, Android) and four IDEs (XCode, Code::Blocks, and Visual Studio and Eclipse). The API is designed to be minimal and easy to grasp.
This is a software + hardware combination that allows for near real time data flow & interactivity between the Arduino and Rhino.
Rhino – 3D NURBS modeling
Rhino can create, edit, analyze, document,render, animate, and translate NURBS curves, surfaces, and solids with no limits on complexity, degree, or size. Rhino also supports polygonmeshes and point clouds.
Grasshopper – A visual programing language plugin for Rhino 3D to create generative shapes, free plugin but Rhino3D is not
For designers who are exploring new shapes using generative algorithms, Grasshopper® is a graphical algorithm editor tightly integrated with Rhino’s 3-D modeling tools. Unlike RhinoScript, Grasshopper requires no knowledge of programming or scripting, but still allows designers to build form generators from the simple to the awe-inspiring.
Also see Firefly
Firefly offers a set of comprehensive software tools dedicated to bridging the gap between Grasshopper (a free plug-in for Rhino) the Arduino microcontroller and other input/output devices. It allows near real-time data flow between the digital and physical worlds – enabling the possibility to explore virtual and physical prototypes with unprecedented fluidity.